Counting Game
Members take turns posting the next number in a channel - correct gets a checkmark, wrong resets it back to 1.
Setup
$counting
Also $count, /counting. The first time you run it, it asks you to pick a
channel - once picked, Pixie posts 1 in that channel and reacts with a checkmark to
seed the game, and it's live immediately. Running the command again (once a channel's set) opens the
config panel instead, with three buttons:
| Button | Does |
|---|---|
| On / Off | Enable or disable the game without losing the current count |
| Change Channel | Moves the game to a different channel - resets the count back to 1 there |
| Block Same Person Twice In A Row | On by default - see below |
How it works
Post the next number in the channel to keep the count going. Get it right and Pixie reacts with a
checkmark; get it wrong and Pixie reacts with an X, posts an embed explaining what happened, and the
count resets back to 1 - the next message just needs to be 1 again,
from anyone.
A message only counts as a guess if its entire content is the number - a plain digit
(25), spelled out (twenty five, one thousand), or a basic math
expression (1+1, 10 / 2, (1+5)5). Anything else - including a
normal sentence that happens to contain a number, like "hey what's 1+1?" - is left completely alone,
not treated as a wrong guess and not reset.
Block Same Person Twice In A Row, when on, fails the count if the same member
posts two numbers back to back - even if the second one is numerically correct. E.g. if it's off,
person A can post 1 then 2 themselves; if it's on, someone else has to post
2 instead, or the count resets.
Deleting the current number doesn't reset anything - Pixie posts an embed saying who deleted it and what the next number still is, since it's no longer visible in the channel to check.