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Engagement & Rewards

Counting Game

Members take turns posting the next number in a channel - correct gets a checkmark, wrong resets it back to 1.

Setup

Manage Guild
$counting

Also $count, /counting. The first time you run it, it asks you to pick a channel - once picked, Pixie posts 1 in that channel and reacts with a checkmark to seed the game, and it's live immediately. Running the command again (once a channel's set) opens the config panel instead, with three buttons:

ButtonDoes
On / OffEnable or disable the game without losing the current count
Change ChannelMoves the game to a different channel - resets the count back to 1 there
Block Same Person Twice In A RowOn by default - see below

How it works

Post the next number in the channel to keep the count going. Get it right and Pixie reacts with a checkmark; get it wrong and Pixie reacts with an X, posts an embed explaining what happened, and the count resets back to 1 - the next message just needs to be 1 again, from anyone.

A message only counts as a guess if its entire content is the number - a plain digit (25), spelled out (twenty five, one thousand), or a basic math expression (1+1, 10 / 2, (1+5)5). Anything else - including a normal sentence that happens to contain a number, like "hey what's 1+1?" - is left completely alone, not treated as a wrong guess and not reset.

Block Same Person Twice In A Row, when on, fails the count if the same member posts two numbers back to back - even if the second one is numerically correct. E.g. if it's off, person A can post 1 then 2 themselves; if it's on, someone else has to post 2 instead, or the count resets.

Deleting the current number doesn't reset anything - Pixie posts an embed saying who deleted it and what the next number still is, since it's no longer visible in the channel to check.